Sport Tech Development

Build the system your game is missing.

We design and build sports technology for organizers, clubs, leagues, and media, from tournament operations to data pipelines and analytics products.

Reference architecture, not a client system

  1. Registration, fixtures, match events, video, payments, and the spreadsheets you’re still keeping.

  2. APIs, CSV, webhooks, or an admin console. Meet the data where it is.

  3. Identity, schedule, and quality checks before anything reaches a report.

  4. Postgres, object storage, and a warehouse layer that can grow with the competition.

  5. Standings, player ratings, availability, reports, and the rules your competition actually uses.

  6. Admin console, public site, APIs, and mobile. One source of truth.

A reference architecture, not a fixed product. The stack follows the problem.

What we build.

  1. 01

    Tournament and competition platforms

    Registration, fixtures, results, standings, and the operational views behind them.

  2. 02

    Registration, fixtures, and match operations

    The admin workflows that keep a competition running on matchday.

  3. 03

    Live data capture and validation

    A clean path from the touchline to the report.

  4. 04

    Data pipelines and integrations

    APIs, imports, webhooks, and a warehouse that stops the spreadsheet sprawl.

  5. 05

    Analytics dashboards and reports

    Internal and public views built on one source of truth.

  6. 06

    Public products and fan experiences

    Match centres, data stories, and products your audience can actually use.

How we deliver.

  1. Map the real workflow: who touches the data, where it breaks, what the competition needs.

  2. Choose the smallest system that solves the operational problem, then design the seams.

  3. Ship in working slices: the admin flow, the data path, the public surface.

  4. Run the first real event or matchday with you, not just a demo.

  5. Documentation, source access, and a team that can own the system.

Built to be owned.

  1. 01

    Your data stays yours.

    No black-box lock-in.

  2. 02

    Your workflow comes first.

    We fit the system to the operation, not the other way around.

  3. 03

    Documented handover.

    The team that inherits it can run it.

  4. 04

    Start small, scale honestly.

    No overbuilt platform before the first live event.

Who it’s for.

  1. 01

    Tournament organizers digitalising registration, fixtures, and matchday operations.

  2. 02

    Clubs and leagues replacing manual spreadsheets with a single source of truth.

  3. 03

    Academies building player development and reporting workflows.

  4. 04

    Media building data products and match experiences.

  5. 05

    Football-first, not football-only. If the problem fits, we’ll say so.

Tell us what you’re building.

A tournament platform. A data pipeline. A match centre. Start with the operational problem, and we’ll scope the smallest useful system.