Sport Tech Development
We design and build sports technology for organizers, clubs, leagues, and media, from tournament operations to data pipelines and analytics products.
Reference architecture, not a client system
Registration, fixtures, match events, video, payments, and the spreadsheets you’re still keeping.
APIs, CSV, webhooks, or an admin console. Meet the data where it is.
Identity, schedule, and quality checks before anything reaches a report.
Postgres, object storage, and a warehouse layer that can grow with the competition.
Standings, player ratings, availability, reports, and the rules your competition actually uses.
Admin console, public site, APIs, and mobile. One source of truth.
A reference architecture, not a fixed product. The stack follows the problem.
Registration, fixtures, results, standings, and the operational views behind them.
The admin workflows that keep a competition running on matchday.
A clean path from the touchline to the report.
APIs, imports, webhooks, and a warehouse that stops the spreadsheet sprawl.
Internal and public views built on one source of truth.
Match centres, data stories, and products your audience can actually use.
Map the real workflow: who touches the data, where it breaks, what the competition needs.
Choose the smallest system that solves the operational problem, then design the seams.
Ship in working slices: the admin flow, the data path, the public surface.
Run the first real event or matchday with you, not just a demo.
Documentation, source access, and a team that can own the system.
No black-box lock-in.
We fit the system to the operation, not the other way around.
The team that inherits it can run it.
No overbuilt platform before the first live event.
Tournament organizers digitalising registration, fixtures, and matchday operations.
Clubs and leagues replacing manual spreadsheets with a single source of truth.
Academies building player development and reporting workflows.
Media building data products and match experiences.
Football-first, not football-only. If the problem fits, we’ll say so.
A tournament platform. A data pipeline. A match centre. Start with the operational problem, and we’ll scope the smallest useful system.